![]() More than enough for me to be going on with but fancy a look at Besiege, which has been out ages but is also on sale at time of writing on Steam for £4 (plus is still on gamepass). Worry on this is it's a big-ish publisher but hopefully they don't cut it dead early before it's found an audience, it really deserves one. It's really 2d Nuts& Bolts with Bad Piggies thrown in and modernised, again I've 10h and not escaped the opening world (but have reached the end trial) and being on Steam the devs are releasing more content via the workshop and further updates. It's 2d so does away with the tricky 3d camera stuff and the tools are fully controller compatible, they're incredibly satisfying to use and explore the opening world which takes a similar idea to Trailmakers in getting you to escape the planet by traversing tough geography and building to suit it. This has had so much care and love put into it that I'm genuinely sad to see how little love it's getting (I tried a thread here to no response). Next up is an EA game which I love but seems very few other people do, Astronimo. The game has many more modes I've not touched with air based modes, space stuff, boats and a whole race island for building racing vehicles. Blocks are scattered up mountains, in caves, out to sea, on slippy mud, all stuff designed to get you experimenting and building - it's brilliant. The game retails for 14.99 and is available as of writing for Windows and Mac. It's very lego like with everything clicking together easily, the 3d builder can be occasionally fiddly to line up but I'm getting the hang of itĥh in and I'm barely scratching the surface of the original world, where your spaceship crashes and gets scattered, you start with only a limited set of building blocks which you need to use to build things to get around and find more parts, which let you build more things. 'Contraption Maker' is the spiritual successor to 'The Incredible Machine,' now available on Steam. I've been really surprised at how good Trailmakers is, it's a slightly older game but gives the advantage that coming to it now you've got years of polish and content added, plus I picked it up for £4 in the recent Steam sale. I gravitate towards the slightly simpler plug and play ones which are controller compatible rather than the full on PC mouse & keyboard physics fests but all are welcome in this thread. I could even give you some recommended features I would love to see (interface mainly, not part ideas, which I did post about part ideas I had in a separate thread).I've been quite taken with a couple of these recently and feel it's worth a thread as the mention of Nuts & Bolts (playable on your series console thru back compat) always elicits comments about a sequel being desirable and how much people love it. I bought the game in 2016, which I wished I knew about the game earlier because I am such a fan of the older TIM games! Also some long standing bugs in the physics and execution that never got corrected ( collection of workshop entries demonstating bugs and issues with CM). No competitions, new editor's choice puzzles/contraptions/mods, etc. The impression I was getting for at least a few years after CM left Early Access is that Spotkin kind of stopped caring about Contraption Maker. I've been making games for over 35 years now - was designer/programmer of The Incredible Machine. We will probably have an announcement up in the next few days about plans and such. I programmed all the parts in the game and took care of the physics engine. My company has been working on Contraption Maker from the start as contractors for Spotkin. ![]() ![]() I will be taking over Contraption Maker from Spotkin sometime in the next few days. Originally posted by Game Dev Castle:Just a quick note.
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